SOUND DESIGN:

SKILLS AND EXPERIENCE:

Wwise, Unity, Ableton Live, Reaper, Pro Tools, Izotope Suite, NI Komplete, Scripting, C#, JIRA, Synthesis, Davinci Resolve, Mixing, Studio & Field Recording


TERMINAL HACKER WWISE IMPLEMENTATION

WWise & Unity Demo Project - Sound Design & Implementation

A simple password guessing game and Wwise implementation. Showcasing a variety of features including randomization, game states, RTPCs, and dynamic music.

To download go to: https://cryounitmedia.itch.io/terminal-hacker

M-PULSE WWISE IMPLEMENTATION

WWise & Unity Demo Project - Sound Design & Implementation

A rhythm shooter hybrid prototype designed to showcase Wwise callbacks in Unity.

To download go to: https://cryounitmedia.itch.io/m-pulse

TITANFALL II: AUDIO REDESIGN

Gameplay footage was captured live, then the existing audio was removed and new assets were created using a variety of techniques including field and studio recordings, sample manipulation, and synthesis.

Software used: Reaper, Ableton Live, Various Native Instruments plugins, DSP Motion

Hardware used: Zoom H5, Audio-Technica AT-2035, Behringer C-2

LEGENDS OF RUNETERRA: AUDIO REDESIGN

The new audio assets were created using a combination of samples and newly synthesized and recorded audio.

Software used: Ableton Live, DSP Motion, Various Plugins, and Softsynths

Hardware used: Zoom H5, Audio-Tecchnica AT-2035


OTHER PROJECTS: